Jes Voight

Battle Bears


Battle Bears

Battle Bears operates at the intersection of microcontrollers, Mortal Kombat and Kawaii. This project went from a napkin sketch to showing at the student showcase in one month. It was one of three months I spent at the Creative Code Immersive at Gray Area Foundation. The goal of the project was to remind adults the importance of PLAY.



The code for the project can be found on GitHub


The Glove

Each player’s hand is transformed into a game controller by wearing a data glove outfitted with an accelerometer/compass and bend sensor. The rules are simple and not very different from the well-loved game, Rock, Paper, Scissors. The bend sensor allowed us to detect if the players hand was bent or not ( Fista Cuffs) and the accelerometer/compass allowed for us to detect pitch and roll ( Paws Out, Claws Out and Power Pose ).



The game board or Battle Zone was created with thick white fabric, duct tape and a ceiling projector. The graphics were designed and brought to life in Processing. 


Battle Zone 1.0



Because even battling bears appreciate good experience design.
I outfitted my volunteers with matching shirts so everyone at the show would know who to talk to about signing up and how to play. 

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We also provided racks cards with instructions and general info.