Jes Voight
 Battle Bears operates at the intersection of microcontrollers, Mortal Kombat and  Kawaii . This project went from a napkin sketch to showing at the student showcase in one month. It was one of three months I spent at the Creative Code Immersive at  Gray Area Foundation.

Battle Bears

 Battle Bears operates at the intersection of microcontrollers, Mortal Kombat and  Kawaii . This project went from a napkin sketch to showing at the student showcase in one month. It was one of three months I spent at the Creative Code Immersive at  Gray Area Foundation.

Battle Bears operates at the intersection of microcontrollers, Mortal Kombat and Kawaii. This project went from a napkin sketch to showing at the student showcase in one month. It was one of three months I spent at the Creative Code Immersive at Gray Area Foundation.

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The Code

The Code

We used a combination of Processing, Arduino and Javascript to bring this to life. This code can be found on GitHub.

The Glove

The Glove

Each player’s hand is transformed into a game controller by wearing a data glove outfitted with an accelerometer/compass and bend sensor. The rules are simple and not very different from the well-loved game, Rock, Paper, Scissors. The bend sensor allowed us to detect if the players hand was bent or not ( Fista Cuffs) and the accelerometer/compass allowed for us to detect pitch and roll ( Paws Out, Claws Out and Power Pose ).

The Swag

The Swag

Because even battling bears appreciate good experience design, I outfitted my volunteers with matching shirts so attendees would know who to talk to about signing up and how to play.

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